We will distinguish between ‘objects’ and ‘living and life-like systems’. Systems that use environmental order for their formation, but do not have “feeding” mechanisms, will be called ‘objects’. We variously classify ‘living and life-like systems’ as organisms, social groups, mechanisms, etc.
Jean-Guy Schneider (2010), Components, Scripts, and Glue: A conceptual framework for software composition, Figure 8.21, p. 187: