Playground: Particle

import { Particle } from 'https://wiki.ralfbarkow.ch/assets/pages/particle/particle.js'; import { Node } from 'https://wiki.ralfbarkow.ch/assets/pages/particle/node.js';

// Create triangular grid of nodes const nodes = []; const numRows = 10; // Number of rows in the grid const numCols = 10; // Number of columns in the grid for (let i = 0; i < numRows; i++) { for (let j = 0; j < numCols; j++) { // Calculate position of node based on row and column const x = j * 2; // Adjust based on the triangular grid layout const y = i * 2; // Adjust based on the triangular grid layout const node = new Node(x, y); nodes.push(node); } }

// Create particles const particles = []; const numParticles = 5; // Number of particles in the simulation for (let i = 0; i < numParticles; i++) { // Randomly select starting position for each particle const randomNode = nodes[Math.floor(Math.random() * nodes.length)]; const particle = new Particle(i, randomNode, 'contracted'); randomNode.occupied = true; particles.push(particle); }

// Simulate particle movement setInterval(() => { particles.forEach((particle) => { particle.move(); console.log(`Particle ${particle.id} moved to position (${particle.position.x}, ${particle.position.y})`); }); }, 1000); // Adjust simulation speed as needed

# Frame

//wiki.ralfbarkow.ch/assets/pages/snippet-template/esm.html

The result is a stream of positions (coordinates).