Similarity

The name of the game is similarity. You’re on a quest, looking for the most similar idea to install this card next to. This entire quest is a fun process, it even improves mood, which I (Scheper) will detail shortly. In brief, digital search lacks such a process.

r.Antinet, p. 316

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The Nature of the Antinet’s Cybernetic Network (p. 323)

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In the Antinet, the name of the game is similarity. When figuring out where to install a card, you must ask: What is this card most similar to? (p. 353)

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There’s another thing we ought to do (since we’re pros). (p. 355)

> Let’s add an entry under list indexcard C for Communication within the context of Information Theory. […]