We play something, we play a game. A Game: that is obviously a different kind of Reality than the "normal" one, and playing a different activity than the normal one. What is different? This is the question Heinrich Popitz wants to clarify: What is this strange other reality that we create through play?
If a child enjoys running through the outgoing waves on the seashore – is that a game? It can become a game – what must be added? Why can we call both chess and a dreamy pushing around of colorful stones a game? One can play almost anytime. An everydayness, then, but an everyday possible experience of the extra-ordinary. What is extra-ordinary about it? What do we do when we play?
Let's start with a simple distinction of forms of play: functional games, fantasy games, rule games. Functional games (or practice games) emerge in the first months of life. After play-like body movements, especially with the mouth and hands, functional games with objects develop, such as rattle-let, drop-let, swim-let, and the first interaction games. In the alternation of hiding and coming out again (peek-a-boo game), the theme of hiding and breaking out of hiding is discovered, which then runs through the history of the game in an infinite number of variations.
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POPITZ, Heinrich, 1994. Spielen. Göttingen: Wallstein-Verl. Göttinger Sudelblätter. ISBN 978-3-89244-082-6.