Creative Systems Theory

A creative system is an autopoietic system whose element is "discovery", which emerges only when a synthesis of three selections has occurred: "idea", "association", and "consequence".

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IBA, Takashi, 2010. An Autopoietic Systems Theory for Creativity. Procedia - Social and Behavioral Sciences. 2010. Vol. 2, no. 4, p. 6610–6625. DOI 10.1016/j.sbspro.2010.04.071.

As Daniel Pink (2006) has pointed out, we are no longer simply in an “Information Age”, but in an emerging age called the “Conceptual Age”.

The challenge to create new trends for the future is often carried out with a growing network including creators, communicators, and collaborators, which Peter Gloor (2006) has called “Collaborative Innovation Networks” (COINs).