Games

There are a range of projects and interests that relate to games. Here we list some of these ideas:

Nomic Games refer to a set of games that have similarites to the projects that we are currenlty working on.

There are a set of games in which a major part of the game-play involves the ability of players to change the rules. Here we collect examples of these games that we can learn from, and propose new ones.

Building Utopia for instance is a Governance Sandbox, that is it is a form of Legal Game akin to Nomic.

Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting - wikipedia

In multiplayer online games, a MUSH (often expanded as Multi-User Shared Hallucination) is a text-based online social medium to which multiple users are connected at the same time.

Mao is a card game of the shedding family, in which the aim is to get rid of all of the cards in hand without breaking certain unspoken rules. The game forbids its players from explaining the rules, and new players are often told only "the only rule you may be told is this one".

The most significant shift in the way many young people interactive with narrative story in the modern age is through video games. While mostly the focus is on the player playing of a video game created by others, the shift to players emerging as designers of story is taking root, too. This comes as more and more tools are available for anyone to become a game designer. But conceiving story in a game flow structure means imagining narrative along mostly non-linear lines. It means writing stories within gaming worlds that give agency to the players, whose