Gamification

means that game elements are used in a non-game context. In companies, this is implemented in various contexts, e.g., to improve in-house interaction and communication. In the field of education, games serve as a teaching/learning tool. In the tutorial, criteria are developed that make up good games and what needs to be considered when using games. page

Games can stimulate learning processes. But what can be taught and learned through play? Can people acquire competencies and skills through play that operate outside the world of play?