means that game elements are used in a non-game context. In companies, this is implemented in various contexts, e.g., to improve in-house interaction and communication. In the field of education, games serve as a teaching/learning tool. In the tutorial, criteria are developed that make up good games and what needs to be considered when using games. page ![]()
Games can stimulate learning processes. But what can be taught and learned through play? Can people acquire competencies and skills through play that operate outside the world of play?