We admire the apparent complexity of the Infinite Loop Battle by EyezMaze. The artist and viewer obviously view this through different eyes. We take a third view by deconstructing what is actually present.
The artist writes, I've got my gif animation video up the YouTube. Added some secret characters. Please look for them. post
YOUTUBE EomaBhlbWNs Published on Oct 27, 2015
We offer for detailed analysis this slightly cropped version with scroll bar and chess style positions. Details
a8 | b8 | c8 | d8 | e8 | f8 | g8 | h8 |
a7 | b7 | c7 | d7 | e7 | f7 | g7 | h7 |
a6 | b6 | c6 | d6 | e6 | f6 | g6 | h6 |
a5 | b5 | c5 | d5 | e5 | f5 | g5 | h5 |
a4 | b4 | c4 | d4 | e4 | f4 | g4 | h4 |
a3 | b3 | c3 | d3 | e3 | f3 | g3 | h3 |
a2 | b2 | c2 | d2 | e2 | f2 | g2 | h2 |
a1 | b1 | c1 | d1 | e1 | f1 | g1 | h1 |
We start with things, characters, that travel and interact dramatically when they encounter others. See Notations
character
Men and Demons, mostly yellow or purple with horns.
Balls and Boxes, small, medium, and large.
Dino, Duck and Bone.
journey
Blue Ball a8 cave to g6 castle in 4 cycles
Rubber Duck g6 castle to h6 return in 2 cycles
Spark Man b3 spark to h6 return in 3 cycles
Box Demons a5 spawn to c7 reassemble in 1 cycle
Big Box c7 levitated journey to a5 in 5 cycles
Big Ball g6 to c4 collision back to g8 in 3 cycles
Demon Ball e1 to h5 frost e1 return in 3 cycles
Blue Ball Block Demons a4 to c5 kick, return in 1 cycle
todo
Squash Demons a2 to squash, recover in 1 cycle
Squash Spawn Men a2 to g2 ladder h6 gate in 3 cycles
record
Big Box ⇒ Box Demons and back in 6 cycles