Jeri Ellsworth

is a maker that loves games. Valve asked her to build the team that would invent the future of games. Having tried many things the one that stuck for her (but not Valve) was, like Bret, projecting an interactive model into the creative space occupied by people. In her case the projection was on a reflective table mat again with enough dots that the computer can see it and respond.

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Our dreams for this technology are pulled in different directions by competing traditions as to what we put into computers and what we expect to happen there. Hypertext straddles this division and is thus able to go either way. But our dreams are most likely aligned with one or the other.