Paths represent a Compromise between completely free navigation based on attractive associations and targeted retrieval according to the matching paradigm.
In the former case, the phenomena of disorientation and cognitive overload described in detail in the literature since Conklin (1987), especially for hypertext-inexperienced users (cf. Rouet 1990), can hardly be avoided, the exact search in the "matching" paradigm presupposes exactly what is doubted in the "browsing" paradigm of hypertext, namely the ability of a user to know and describe his search problems so precisely that the retrieval performance consists only in the matching of question formulation and system-related description of documents or hypertext units. >> disorientation cognitive overload
Compromises usually include not only the advantages of the respective alternative positions, but also their disadvantages. Thus, good paths should not be so rigid that they no longer allow the user any initiative, but they should not be so open that no hypertext-specific coherence can emerge at all. >> good path
With the concept of paths, we see an essential requirement of hypertext as fulfillable, namely to create coherent (i.e., semantically, thematically, and argumentatively coherent) parts of hypertext bases in advance, or to explore them, or to build them up only at the time of use, according to current needs, both from the author's and the user's point of view.
The fact that the entire hypertext base cannot be coherent in itself in the text-theoretical sense derives, as we have seen, directly from the hypertext concept as a whole. Paths can therefore be regarded as the largest possible coherent elements in hypertext. >> coherent element hypertext
Zellweger, who has dealt intensively with the possibilities of paths in her works (1988, 1989), mainly deals with the two aspects of the creation of paths by authors and the processing of paths by users (Zellweger 1989, 2).
In accordance with our pragmatic primacy formulated […] also for hypertext systems, we see it as an essential and necessary system performance to build up and offer current, temporary (or also permanently storable) paths from the available material out of the dialog situation and the interpretation of verifiable individual (or stereotypical) user models at the "reading" time. Paths should therefore not only represent predetermined, albeit flexible system offers, but also variable, flexible system performances. This presupposes naturally an accordingly rich semantic and pragmatic equipment with the description of hypertext units and linkages (…), from which the in each case current paths can be derived.
Zellweger (1989) distinguishes three main types of paths: […]
KUHLEN, Rainer, 1991. Hypertext: ein nicht-lineares Medium zwischen Buch und Wissensbank. Berlin: Springer. Edition SEL-Stiftung. ISBN 978-3-540-53566-9.
This dialect represents potential parellelism as diverging paths, however the Traversal metaphor suggests that we must choose one path and backtrack to explore the other path.
While the path of transformation is different for every School, here are some of the key parts of this journey.
Vector graphics are specified essentially as the path a pen is to follow over a piece of paper, to produce a drawing. The pen, the paper and the path are thought of as continuous. But computer displays are discrete, comprised of distinct elements or pixels. Because of this, in order to be shown on a computer, vector graphics need to be converted to pixel color values, a process called rasterization. -- Juan Vuletich, Prefiltering Antialiasing for General Vector Graphics, 2013, https://doi.org/10.13140/2.1.2309.3767.