r.Kühne.Pattern

KÜHNE, Thomas, 1999. A functional pattern system for object-oriented design. researchgate

A child does not discover the world by learning abstract rules. Instead it learns by looking at concrete examples. An example contains the rules as well. In contrast to rules, the recognition of examples can be based on tangible reality. The knowledge extracted from an example serves as a Pattern that is used to remember facts and to construct new solutions. […]