**Zettel 13 (Claim)**: *Computational media create a paradox: they are perceived as stable (like analogue media) but are inherently dynamic and impermanent, leading to dissonance in literacy and creativity.*
- **Toulmin Analysis**: - **Claim**: Computational media are paradoxical due to their impermanent nature conflicting with perceived permanence. - **Grounds**: - Analogue media decay slowly, creating an illusion of permanence. - Computational media recreate signs dynamically (Chun 2011; Nake 2018). - Irreducible unpredictability in computation (Wolfram 2002). - **Warrant**: Dynamic processes in computation inherently destabilize permanence. - **Backing**: - Surface-subface duality (Nake 2018). - Discorrelation (Denson 2020). - Remediation as imitation vs. emulation (Turing 1936). - **Qualifier**: "Often" or "potentially"—not all computational media exhibit instability (e.g., read-only systems). - **Rebuttal**: Digital preservation (checksums, backups) counters impermanence, but the paper argues these fail to address computational processes’ inherent dynamism.
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