Node

If the ultimate model of physics is to be as simple as possible, then one should expect that all the features of our universe must at some level emerge purely from properties of space. But what should space be like if this is going to be the case? wolframscience

At the lowest level Space is in effect a giant Network of nodes.

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A position in Space is defined by a node in the Hypergraph.

⇐ class Particle

# Class Node

import { Particle } from './particle.js'; class Node { constructor(x, y) { this.x = x; // X-coordinate of the node this.y = y; // Y-coordinate of the node this.occupied = false; // Flag to indicate if the node is occupied by a particle } } // Create triangular grid of nodes const nodes = []; const numRows = 10; // Number of rows in the grid const numCols = 10; // Number of columns in the grid for (let i = 0; i < numRows; i++) { for (let j = 0; j < numCols; j++) { // Calculate position of node based on row and column const x = j * 2; // Adjust based on the triangular grid layout const y = i * 2; // Adjust based on the triangular grid layout const node = new Node(x, y); nodes.push(node); } } // Create particles const particles = []; const numParticles = 5; // Number of particles in the simulation for (let i = 0; i < numParticles; i++) { // Randomly select starting position for each particle const randomNode = nodes[Math.floor(Math.random() * nodes.length)]; const particle = new Particle(i, randomNode, 'contracted'); randomNode.occupied = true; particles.push(particle); } // Simulate particle movement setInterval(() => { particles.forEach((particle) => { particle.move(); console.log(`Particle ${particle.id} moved to position (${particle.position.x}, ${particle.position.y})`); }); }, 1000); // Adjust simulation speed as needed // Export the Node class export { Node };