List Indexcard S
~~scratch~~
shortest self-referential Loop (within interrupt, The Problem Is “I,” )
Synopsis (within Half Object Plus Protocol)
Software (within Software as Tools): ~/sat
**shape** (within r.Culkin.McLuhan) - shapeless → "**~/shape/0**" See: Moldable Development - Ontology shapes Polity
System (within Computation)
- Systems Theory 1.0 - Systems Theory 2.0 - **Smalltalk** is an object system, rather than a Language. See: Smalltalk Is the Car
**Smalltalk** as Notation See: Objects, Classes, and Constructors, Smalltalk Style, Notation for creating Languages
Substitution See: Multiplication-as-substitution (within Container Types)
> Substitution is a ternary operation, involving three Patterns that we have differentiated by their sequential position in the Shell-Bracket Notation. [See within, involving 3 variables of type Title.]
Similarity (within Antinet) ⇒ Memory Game
> In a memory game players need to find pairs of similar Cards. In each round a player turns over two cards at a time. If the two cards show the same symbol they are removed [⇒ How to Delete Structure] and the player gets a point. If not, they are both flipped. [⇒ Flip Operation]
Some useful Starting Points:
Symmathesy (within blog ) See: Symmathesy in Programming
Solo Super Collaborator mold.dreyeck.ch ward.dojo.fed.wik
Success (within Technical Debt)
- (within Foreign Function Interface)
Solution Space versus how much time you spend in the Problem Space (within Technical Debt)
Simple View See: the Goal/Question/Metric (GQM) approach for designing software metrics, Measurement
Symmetry (within Part To Whole As Whole Is To Part) See: Whole-Part Theory
Searching string data for an arbitrary substring match … (within page matrix ) See: Pile Systems, Trigram Wildcard String Search
Strategy (within Technical Debt) See: Episodes
* **Scham** See: Culture of Shame
Replicate and Synchronize Any JavaScript Object (with Croquet) See: Deliver Events (within Beatshifting)
Site (within Location) See: Location in the Network of Message Paths
**Speed Bot** (within Story Telling) See: Symbol Board
Symbol Board (within 3D Associative Symbol Array)
separate the System from the user interface. See: Model First
serialize Hypertext for print See: Story Telling, Fuel
select (within Mark the Bot's Starting Point)
SDM (within Review of Kanerva’s SDM) See: Sparse Distributed Memory
Synthesis (within Systems Thinking)
Subsymbolic Natural Language Processing See: Natural Language Processing, symbolic → "**subsymbolic**"
Search Key (within Breadth-First Search)
Wrangling Untrusted File Formats Safely github (within Secure Automata)
Sodium (within Functional Reactive Programming)
End of List Indexcard
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